2:00 - 3:00 - Structuring projects - organizing, importing, hierarchy. How do you plan for your project - style guide, ux design, content, programming, distribution.
3:00 - 5:00 - Building a scene and setting your project in motion with Unity Timeline and Unreal Sequencer. Blueprints, transforms, animations. Environmental tools: Skyboxes, Lighting, Reflections, Volumetric Fog.
5:00 - 6:00 - Workshop / Happy Hour: Timeline / Sequencer / 360 Video Workshop
6:00 - 7:00 - Panel Discussion: Meet the teams of the XR Beta